A couple of weeks ago we released our latest game, Mini Pool. It has been a success and Colyseus.io has contributed a lot to achieving this. Our programmers had less stress dealing with server issues and could concentrate on developing game play. We considered to code the server side directly with node and websockets. […]
About Javi Sanz
Art Director in Ravalmatic. I'm the responsible of having that many bald characters in our games.
Entries by Javi Sanz
While some of our clients want to produce their own taylor-made games, they’re not always familiar with the actual costs of producing a game from scratch. Depending on the client needs it could be faster and cheaper reSkinning an existing game.
One of our last published games is a great example of advergaming’s potential. We would like to take this opportunity to speak about our project and introduce a topic we’ll be glad to cover in the future. Some people might consider this game as a plain example of advergaming. At first sight you could think that Adesso is looking for some visibility in the field […]
Today we would like to introduce you to our latest licensable HTML5 game, Algerian Solitaire. This exotic card game takes us to the dreamlike setting of the Sahara desert. It will also help us as an excuse to cover the interesting topic of the theme in solitaire games.
We’ve been implementing Git for quite a while on our HTML5 games projects and we love its code management possibilities and its collaborative features. Using Git with the command line is too hard for us, that’s why we need a client. Until recently we were using SourceTree. SourceTree is a great product and it’s free, however there […]
We are happy to announce we are working on a new Foot Chinko chapter. It’s been a long time since the original game was launched and we were excited about the possibility of developing a new Foot Chinko game. During this time it seems that our little creature has been growing in popularity. Although the game […]
We’ve been using an html5 game engine called Phaser for over a year. It’s open source and was created by a photon storm.Our experiences with Phaser have been fantastic. We’ve tried several frameworks but found Phaser the best game engine to develop our games from the usability and performance points of view.Now Richard Davey, […]