Loading time is critical on mobile html5games. Some optimizations can be achieved by reducing the size and the quantity of the assets to be uploaded without giving up quality. We’ll describe some of the basic things that can be done to minimize loading time. They are quite standard, followed by most developers and include optimizations […]
About Javi Sanz
Art Director in Ravalmatic. I'm the responsible of having that many bald characters in our games.
Entries by Javi Sanz
Foot Chinko, our casual approach to football (soccer) games, has the biggest amount of levels ever seen on a Ravalmatic game (+90 levels). Editing them was a major effort per se, but then, arranging them properly wasn’t either a simple task. Without no particular literature about this specific stuff, here’s how we figured we could […]
In this article we’ll cover the producing of game soundtracks and how to guide composers so their tracks fit your game and communicate important aspects. In this occasion, Daniel Ara, helped us to create the OST of Pocahontas Slots, a light casual approach to slot machines with an indian flavour. At this early stage you […]
We develop casual games, which in narrative terms means that, generally, stories tend to be overlooked in our field: Some odd pigs stole your eggs and you immolate your people (birds) to erase their kind. Someone leaves a hungry critter at your doorstep and you feed it a la “Home Alone”. You use a machine-gun […]
<div style=”clear: both; text-align: center;”> <div style=”text-align: left;”><a href=”http://footchinko.com/wordpress/game/pocahontas-slots/”>Pocahontas Slots</a> license is now available. Watch the video to see the features of the game or play it <a href=”http://coldcherry.com/test/PS/” target=”_blank” rel=”nofollow noopener”>here</a>.</div> <div style=”text-align: left;”>Just drop a line at info[at]ravalmatic if you think it may look cool on your website.</div> </div>
We are about to release Pocahontas Slots, a HTML5 slots machine available for non exclusive licensing. The game mechanism itself is not particularly complicated, but instead, lots of work came from the visual effects tweaking and final polishing. You’ll certainly notice that once you play the game, specially if you are familiar with the current state of HTML5 […]
Finally and thanks to Ravalmatic, your secret fantasy of being becoming an alien single mom is virtually at stake. Hatch the eggs, place them carefully and give them your sweet caring love… after all they are your passport to expand your hive all though the galaxy. We are selling non exclusive licenses, so if you […]
At the moment we are hatching these precious purple eggs at the studio. Having tea while sitting on an egg is a mind widening and pleasant experience for us. Also, the luminiscent green ooze gives us a very optimistic feeling about the creatures brewing inside. But I must admit there’s a bad point in all […]
Here’s the game trailer of Krazy Race, soon available on web, Appstore and Google Play. Developed using Citrus Engine and Starling.
Now that we are about to release our Kiba and Kumba racing game, here’s an infography about the evolution of racing games, since 1988 (RC Pro AM) until nowadays (GTAV?). Click image to expand info.