Entries by Javi Sanz

Guess which is our favourite Git client

We’ve been implementing Git for quite a while on our HTML5 games projects and we love its code management possibilities and its collaborative features. Using Git with the command line is too hard for us, that’s why we need a client. Until recently we were using SourceTree. SourceTree is a great product and it’s free, however there […]

Jscrambler helps to protect our HTML5 games

We love to code HTML5 games and JavaScript is a nice programing language but unfortunately everyone can access to the source code of our games. And that includes those cheeky guys who doesn’t want to respect existing license agreements or those just looking for “inspiration” for their next cloned game. Luckily we have a powerful ally […]

Help phaser development

  We’ve been using an html5 game engine called Phaser for over a year. It’s open source and was created by a photon storm.Our experiences with Phaser have been fantastic. We’ve tried several frameworks but found Phaser the best game engine to develop our games from the usability and performance points of view.Now Richard Davey, […]

RavalMatic defies the USA

RavalMatic has broken the embargo imposed to Russia by the USA and sold its most strategic game to Comon Games, a courageous Russian company. The negotiations were conducted with maximum secrecy in Viena by one of our agents and high level officials of Comon Games. Once the deal was completed, we inserted an usb memory in a […]

bananamania – breaking the rules

Our latest game is here. After the success of FootChinko any other studio would have done a sequel, but we decided to produce bananamania, surrealism in its pure state. Hopefully players like it. We don’t know if it’s a good game, as players have to decide on that. But one thing is for sure: it’s […]

Using Trello in game development

As game development technology evolves, so do work methodologies. One of the up and coming ways of organizing work, used by an ever increasing number of studios, is scrum. Scrum is an agile development method that allows for quick iteration and offers great adaptability to suit the needs of the project or any sudden setbacks. […]

Ура! Ура! Social Foot Chinko has been launched!

We are proud to announce that a social version of Foot Chinko has been released this week on Vk, the Russian equivalent of Facebook. It’s our first game with social features and we’ve developed it for a cool Russian company called ComonGames. We’ve gathered valuable experiences with the server side of the game. Social Foot Chinko represents […]

Working on our first pixel art game

Right now we are involved on the production of an addictive mini game in pixel art. Creating Foot Chinko took really long for our standards, almost 3 exhausting months. This time our goal is to develop a more agile game and why not? A bit crazier. Hopefully we won’t deceive our fans, this new title […]