This new entry makes more sense to be written in spanish, so here we go… Conoce al hombre detrás del mito. ¡El genio de la evasión de capital! …mmm… no hablo de Pepiño, ni de Iñaki, ni de Fabra, ni de Griñán, ni de Oriol, ni de Millet, ni de Guerrero, ni de Sepúlveda, ni […]
About Javi Sanz
Art Director in Ravalmatic. I'm the responsible of having that many bald characters in our games.
Entries by Javi Sanz
This year has been very intense. We’ve produced a lot of games and have a couple waiting in the pipeline. Hopefully 2013 will bring more projects and stability to our little studio. Our best wishes for 2013 for the players of our games, our clients, our collaborators and our patient families.
Wow! Players loved our last game. These days is very difficult to get the attention and involvement of players but our Scary Lilly seduced them. Lilly motivates us to improve MMO’s concept and make it more appealing and entertaining. Since the game concept and the code is almost the same as MMO-1, all the merit belong to the artists. […]
This week we’ve released the first game of a new serie called Mega Make Over. Players have received it rather coldly. They said that graphics aren’t good and the proportions of the doll are strange. They don’t mention the interface, game concept and its performance. Their critics overshadow the fact that this game is probably […]
And so, Gamelab has begun. The biggest and most important videogame event hold in Barcelona opened its doors today at Catalunya Plaza Hotel. Today’s topics moved loosely around the mobile gaming issue. Let’s not even try to grasp a whole view on the day’s speeches, but instead let’s focus on the two best moments from a […]
The gamescom is the biggest videogame event in Europe and it attracts more than 275.000 visitors. It’s been a while since we’ve attended an industry event. It was in december last year in Valencia. Now is time to clean the dust of our magic carpet and make it ready to fly to Germany. In August […]
Now we’re going to conclude our little analysis on character design, using the case of Zombie Cells as a reference. In the previous entry we covered the first stages of char design. That includes the broad brainstorming, pencil sketching, first approaches and absurd ravings that must be identified and rejected before you find yourself falling […]
Our customers are amazing. Even though we would do it for free, they support financially our passion and keep ordering game after game. The Raval neighbourhood in Barcelona is becoming the epicenter of realistic make up games production. Currently, our employees are working on a new serie of games called Mega Make Over that will […]
In the process of creating a new game/world you come to a moment when you have to settle it with inhabitants. At that moment the possibilities are overwhelming, but you must go down to earth and start placing some boundaries here and there. Once you know which kind of public the game is focusing on, […]
We are not millionaire yet but one of our games has made it to the top. It’s been played one million times. The average play time for this game is 10 minutes. If we do some calculations we’ll see that altogether we have contributed to mankind with 19 years of accumulated make up fun. That’s […]