Entries by Javi Sanz

Our little factory running at maximum capacity

Our customers are amazing. Even though we would do it for free, they support financially our passion and keep ordering game after game. The Raval neighbourhood in Barcelona is becoming the epicenter of realistic make up games production. Currently, our employees are working on a new serie of games called Mega Make Over that will […]

Zombie Cells – Character Design (1/2)

In the process of creating a new game/world you come to a moment when you have to settle it with inhabitants. At that moment the possibilities are overwhelming, but you must go down to earth and start placing some boundaries here and there. Once you know which kind of public the game is focusing on, […]

1 million game plays

We are not millionaire yet but one of our games has made it to the top. It’s been played one million times. The average play time for this game is 10 minutes. If we do some calculations we’ll see that altogether we have contributed to mankind with 19 years of accumulated make up fun. That’s […]

Too innovative? Brand it!

We’ve been working over the past weeks on a contract involving a serie of make up games. Our expectations were high because these games implement a more realistic approach. The release of the first game couldn’t be more disappointing. It got a bad rating. So many hours trying to improve the genre and our customer […]

Collaboration with BoomBang!

We are very glad to announce that we are collaborating with BoomBang, a great virtual world for the youngsters. Currently, we are developing a frantic new game for them. BoomBang is a virtual world with over seven years of history, so it’s kind of a veteran on its industry. During this time, kids around the […]

Gamelab conference

Once again, our city holds a new event on gaming: Gamelab 2011. I guess you could say that we’re lucky guys… This time, we’ll be honored with several big fishes of the gaming industry: American McGee, Trip Hawkins, Cliff Bleszinski, our beloved Daniel Sanchez-Crespo and… rumbling fanfare… a demigod called Hideo Kojima. So seek us […]

Spike: hidden fun in Spacebar

It’s a recurring habit to try to make things more ellaborated and complex in the pursuit for quality. We tend to add features to enhance gameplay trying to create a memorable experience, but sometimes, the opposite way works far better to achieve that. It’s well known that when your constraints are tight, you seek for […]

Game review. Every day the same dream

Finishing our current project Apocalypse Dunk is taking a bit longer than we expected. We are still working hard polishing it and improving its gameplay. In Ravalmatic, at the office, we love to analyze and review the games that for some reason we find interesting. I would like to talk about Apocalypse Dunk but since […]

Game analytics

All our games use Playtomic stats. Playtomic is the equivalent of Google Analytics for games and is a great tool for game developers. With it we can go further than just knowing if someone has reached level 225 on Halloween Pairs. Basically, Playtomic allows us to know on which sites our viral games are published, […]

Ravalmatic in DevUp Conference

This friday we’ll be attending DevUp, an event held in Barcelona for Iphone Developers and organized by the people of Ideateca. We’ve heard a lot of good things about these guys. The issues covered in the agenda seem very interesting and this will be a great chance to get a glimpse on how do they […]