Wednesday, March 13, 2013

Chorizos de España

This new entry makes more sense to be written in spanish, so here we go...

Conoce al hombre detrás del mito. ¡El genio de la evasión de capital! ...mmm... no hablo de Pepiño, ni de Iñaki, ni de Fabra, ni de Griñán, ni de Oriol, ni de Millet, ni de Guerrero, ni de Sepúlveda, ni de Chaves, ni de Rato, ni de Correa, ni de Guerra, ni de Roldán, ni de Conde, ni de De La Rosa, ni de Botín ¡¡ni siquiera del Dioni!! Hablamos ahora de Bárcenas, y hablamos del saqueo masivo de un país tan grande y generoso que puede permitirse muchos de estos personajes. ¡Incluso diría que muchos más!
Estamos ante un panorama desolador, estamos viendo el impune desfile de: CHORIZOS DE ESPAÑA (y olé).



En próximos capítulos (actualizaciones) podrás meterte en la piel de otros presuntos mangutas, pero ahora es el momento de ayudar a Luis Bárcenas a trasladar su fortuna a las oficinas de Lombard-Odier en Ginebra, Suiza. No sabemos en qué planea gastarse todo ese dinero, si en crear un satélite artificial de confetti concentrado, o formar un ejército personal de clones de Cristiano Ronaldo. No nos incumbe. Allá cada cual con sus vicios, sólo importa que necesita nuestra ayuda y no se la podemos negar.


Recorre los paisajes de la azotada meseta española. Haz turismo por aeropuertos fantasma, obras faraónicas muertas de risa, hospitales masacrados y traslada toda tu fortuna sin perder ni un céntimo por el camino. Aquí no encontrarás enemigos que se interpongan, (alfombra roja para el emprendedor) sólo estáis tú, tu pastuqui, y tu pericia. Y qué mejor manera de realizar este maravilloso periplo que hacerlo a ritmo de pasodoble de organillo.
Siente el cierzo en las patillas, el olor de los billetes de 500, el ritmo pachanguero del Casiotone y embárcate en esta aventura fiscal. ¡Al fin, la corrupción está al alcance de pobres como nosotros!

...

Ayer, en pleno brote psicótico, los esforzados miembros de Ravalmatic subimos la primera versión de Chorizos de España a Google Play para poder ser descargado en móviles y tabletas Android. Próximamente se publicará también la versión iOS. ¡Os mantendremos informados!

Thursday, December 20, 2012

Merry Christmas and Happy New Year


This year has been very intense. We've produced a lot of games and have a couple waiting in the pipeline.

Hopefully 2013 will bring more projects and stability to our little studio.

Our best wishes for 2013 for the players of our games, our clients, our collaborators and our patient families.


Thursday, October 25, 2012

MMO-2


Wow! Players loved our last game. 

These days is very difficult to get the attention and involvement of players but our Scary Lilly seduced them. Lilly motivates us to improve MMO's concept and make it more appealing and entertaining.

Since the game concept and the code is almost the same as MMO-1, all the merit belong to the artists. They really did an amazing job.

Artists:
Eli Basanta (doll and hairstyles)
Estela Gaona (dresses and accessoires)

>> Play MMO-2 here

Saturday, September 15, 2012

MMO-1



This week we've released the first game of a new serie called Mega Make Over.

Players have received it rather coldly. They said that graphics aren't good and the proportions of the doll are strange. They don't mention the interface, game concept and its performance.

Their critics overshadow the fact that this game is probably the more complete make game over available out there. Mega Make Over offers a lot of possibilities to edit the clothes, applying make up with the mouse, etc...

We've learn the lesson and currently are improving the esthetics for the next game to follow. Probably then, they can make a more equanimous judgement. It will be a  Halloween thematic game. Hope to harvest more comprehension for our hard work next time.

>> Play MMO-1 here

Tuesday, July 31, 2012

Animal Activities



These days we are working on an ebook for kids that we expect to release in September. 

The ebook will have all the characteristics of a typical alphabet book and in order to increase interactivity, it will include a quiz feature, where kids will test their knowledge of animal life. The cute illustrations together with the sound effects and speeches will create a unique experience.

This time the programming it's being done in cocos2d-x, which is a cross platform engine, to produce an iOS and Android version. So far, our first C++ experiences have been very positive.

Wednesday, June 27, 2012

Gamelab: day one

And so, Gamelab has begun. The biggest and most important videogame event hold in Barcelona opened its doors today at Catalunya Plaza Hotel. Today's topics moved loosely around the mobile gaming issue. Let's not even try to grasp a whole view on the day's speeches, but instead let's focus on the two best moments from a personal point of view.

For us, a humble tiny studio, those conferences about expanding to asian markets, or stretching the brand until you get profit of plush toys, were kind of celestial voices whispering about their fairytale world. But at lunchtime, the bunch of guys who struggle day by day just like us, (Lucera Project, Lemon Team, No2, IDS and with some more ease Ludei) were singing a different tune. A song about plain survival, perseverance, environmental adaptation and "old coder tricks". It's been a nice time spent among these buddies and the feeling of being rowing in the same boat is quite strong.


After that, 
the ever caustic and witty Daniel Sánchez-Crespo has shared his worthy point of view on game monetization. He was supposed to talk about Vita, but instead he showed his concerns about the players loosing the perception of game value itself. When selling games at 0.99$ we are putting ourselves in a point where it's almost impossible to make a living out of them. The Appstore is overcrowded with daily releases, and making those games profitable means to invest the less time possible on them. In the end is a rat race with no way out where the victims are our own wallets and the games' honor in general. 
On the other hand, as Dani exposed, there are some hopeful horizons in freemium, downloadable contents (DLC), subscriptions and the typical retail market from the console environment.
The question is... now that the mobile (iOs) users are used to pay cheap prices and they have a distorted view on the game value, is there a way back that allows the studios to quit from working for peanuts? Is the games respectability too eroded by all the mediocre stuff gathered together in the Appstore during this time?  
And most important, should I go back to my father with a gloomy gaze and tell him -You were right. Living from selling games at 99 cents was naive and I've been a fool for believing that.- ? 

Thursday, May 10, 2012

We'll attend the GamesCom in Cologne


The gamescom is the biggest videogame event in Europe and it attracts more than 275.000 visitors.

It's been a while since we've attended an industry event. It was in december last year in Valencia. Now is time to clean the dust of our magic carpet and make it ready to fly to Germany. In August we'll go to the gamescom to meet some of the companies we work with and pick fresh ideas for new projects.

I hope we don't get in trouble with the german authorities and end chained in a dark dungeon for having commited this.