Sunday, February 15, 2015

Ура! Ура! Social Foot Chinko has been launched!


We are proud to announce that a social version of Foot Chinko has been released this week on Vk, the Russian equivalent of Facebook.

It's our first game with social features and we've developed it for a cool Russian company called ComonGames.

We've gathered valuable experiences with the server side of the game. Social Foot Chinko represents a technical quantum leap for us, considering that not very long ago, we were wasting our time with hopeless dress up games...

Saturday, January 10, 2015

Working on our first pixel art game


Right now we are involved on the production of an addictive mini game in pixel art.

Creating Foot Chinko took really long for our standards, almost 3 exhausting months. This time our goal is to develop a more agile game and why not? A bit crazier.

Hopefully we won't deceive our fans, this new title will contain high doses of humor and surrealism.

Friday, November 14, 2014

Stepping up performance with TexturePacker

Companies are always thriving in order to step up their performance, and every little bit helps. In fact, we are no different. Thus, we like to pick up proper tools, matching to our needs. And our last decision was to implement TexturePacker.



TexturePacker is a spritesheet building software. And the best at it, if you ask us. Why? May you ask. Well, there’s a lot say then. We’ve tested pretty much all other options, both browser based or native software, and we came to feel what makes it different.


First of all it’s fast. Ridiculously fast. It takes less than half a minute to just take all your sprites and convert them into a functional spritesheet. Moreover, it’s also easy. Default settings fit in most scenarios, which really helps with

Sunday, November 9, 2014

It's time to optimize the loading time of html5 games

Loading time is critical on mobile html5games. Some optimizations can be achieved by reducing the size and the quantity of the assets to be uploaded without giving up quality.


We'll describe some of the basic things that can be done to minimize loading time. They are quite standard, followed by most developers and include optimizations on these fronts:


Audio - Code - Graphics

Audio

Our game Foot Chinko contains more than 30 audio effects, that's a lot. We wrapped them in just 1 audio file with this open source application:

Monday, September 22, 2014

Foot Chinko (HTML5 Game) . Level designing and game flow arranging

Foot Chinko, our casual approach to football (soccer) games, has the biggest amount of levels ever seen on a Ravalmatic game (+90 levels). Editing them was a major effort per se, but then, arranging them properly wasn't either a simple task. Without no particular literature about this specific stuff, here's how we figured we could handle the task.



Monday, September 15, 2014

Producing game soundtracks

In this article we'll cover the producing of game soundtracks and how to guide composers so their tracks fit your game and communicate important aspects.

In this occasion, Daniel Ara, helped us to create the OST of Pocahontas Slots, a light casual approach to slot machines with an indian flavour.


Thursday, July 3, 2014

How JScrambler is helping us to protect our code

It's wonderful to make html5 games and javascript is a nice programing language but unfortunately everyone can access to the source code of our games. And that includes those cheeky guys who doesn't want to respect existing license agreements or those just looking for "inspiration" for their next cloned game.

Luckily we have an ally called JScrambler.

JScrambler is quite intuitive and it's web based. There are some other javascript obfuscators but JScrambler offers the most complete and secure solution.