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Krazy Race trailer

Here’s the game trailer of Krazy Race, soon available on web, Appstore and Google Play.
Developed using Citrus Engine and Starling.

Krazy Race. Work in progress

We are currently editing the last levels and giving the final polishing. Definitely our best work to date. It represents the beginning of something great.

At this stage we are considering the possibility of financing our next game through crowdfunding. Finally we feel confident enough developing games and want to explore new concepts at a higher degree of artistic freedom which wouldn’t be possible when working for clients.

Mega Makeover 2 and success!

Mega Makeover Halloween

Wow! Players loved our last game. 

These days is very difficult to get the attention and involvement of players but our Scary Lilly seduced them. Lilly motivates us to improve MMO’s concept and make it more appealing and entertaining.

Since the game concept and the code is almost the same as MMO-1, all the merit belong to the artists. They really did an amazing job.

Artists:
Eli Basanta (doll and hairstyles)
Estela Gaona (dresses and accessoires)

>> Play MMO-2 here

Mega Makeover 1



This week we’ve released the first game of a new serie called Mega Make Over.

Players have received it rather coldly. They said that graphics aren’t good and the proportions of the doll are strange. They don’t mention the interface, game concept and its performance.

Their critics overshadow the fact that this game is probably the more complete make game over available out there. Mega Make Over offers a lot of possibilities to edit the clothes, applying make up with the mouse, etc…

We’ve learn the lesson and currently are improving the esthetics for the next game to follow. Probably then, they can make a more equanimous judgement. It will be a  Halloween thematic game. Hope to harvest more comprehension for our hard work next time.

>> Play MMO-1 here

1 million game plays

We are not millionaire yet but one of our games has made it to the top. It’s been played one million times.

The average play time for this game is 10 minutes. If we do some calculations we’ll see that altogether we have contributed to mankind with 19 years of accumulated make up fun. That’s amazing!

Don’t believe me? Check out the stats:

Playtomic stats for Selena Gomez Make Up

Too innovative? Brand it!

We’ve been working over the past weeks on a contract involving a serie of make up games. Our expectations were high because these games implement a more realistic approach.

The release of the first game couldn’t be more disappointing. It got a bad rating. So many hours trying to improve the genre and our customer told us that players complained about this new way of applying make up…

After a long sesion of masochism reading all negative comments we came to the conclusion that there was nothing wrong with our game. Basically, players were expecting the usual make up game and nobody told them that this worked differently. We needed to communicate that our games were innovative in an attractive way.

How about choosing a good brand to differentiate them?

“TRUE MAKE UP GAMES” speaks for itself. Besides that, we could produce some animations showing that make up can be directely applied. We synthetised all this in a strong and visually elegant intro. That was not enough, this time we wanted to play rough. What if we use the magic word “NEW” inside an animated star. All those years buying on impulse nonsense at discount stores were not in vain.

The result? Players gave our second game a great rating to . We improved the game without all that expensive programming, additional graphics or modifying the game mechanics. We just changed the perception of the player.

Designing games is all about creating an experience for the players, and that’s for TRUE.

Our current project

Those Medidor are some screen captures of cheap nfl jerseys the game currently under Angry developement at our workshop. Halloween We are looking forward to publishing it to test our theory about how sense of cheap nba jerseys humour can improve the performance of a game. Can funny elements make a game Público more appealing and played?
The type Perchè of game v?h?n we were asked to replicate was somehow a dull starting point. We wanted to enrich its gameplay without changing the original concept by adding funny elements and weird cheap mlb jerseys characters like a frog riding Construction on a toxic cloud.
We’ll keep you informed!

Angry Bee

This is our first serious wholesale NFL jerseys attempt on physics games. Basically, we wanted to create an aiming game because ブッシュ王朝の確立者ジョージ?H?W?ブッシュ that was a clear and feasible Concealment concept to start from. Once we got the “cannon” working, Pairs we realized how interesting the performance of hexagonal cells was. It could just have been a simple skill game, but with some wholesale MLB jerseys tweaks here and there, we came to a nice mixture of skill and puzzle wholesale nba jerseys game. Some of the levels are really tricky. I dare you to beat cheap Cleveland Browns jerseys them all!

This game was kindly sponsored by Games1.com.

Curiosities: the main character of this game is actually a wasp, not a bee. Maybe someday there’ll be a prequel which tells us about wholesale nfl jerseys the whole story behind him. […] If there’s a “Bloons 17 Hanukkah Edition Director’s cut”, there should be room for the rest of us!
Curiosities 2: This is our first games that has a video review! (Only for german to speakers).

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