Entries by Javi Sanz

Gamelab: day one

And so, Gamelab has begun. The biggest and most important videogame event hold in Barcelona opened its doors today at Catalunya Plaza Hotel. Today’s topics moved loosely around the mobile gaming issue. Let’s not even try to grasp a whole view on the day’s speeches, but instead let’s focus on the two best moments from a […]

We’ll attend the GamesCom in Cologne

The gamescom is the biggest videogame event in Europe and it attracts more than 275.000 visitors. It’s been a while since we’ve attended an industry event. It was in december last year in Valencia. Now is time to clean the dust of our magic carpet and make it ready to fly to Germany. In August […]

Zombie Cells – Character Design (2/2)

Now we’re going to conclude our little analysis on character design, using the case of Zombie Cells as a reference. In the previous entry we covered the first stages of char design. That includes the broad brainstorming, pencil sketching, first approaches and absurd ravings that must be identified and rejected before you find yourself falling […]

Our little factory running at maximum capacity

Our customers are amazing. Even though we would do it for free, they support financially our passion and keep ordering game after game. The Raval neighbourhood in Barcelona is becoming the epicenter of realistic make up games production. Currently, our employees are working on a new serie of games called Mega Make Over that will […]

Zombie Cells – Character Design (1/2)

In the process of creating a new game/world you come to a moment when you have to settle it with inhabitants. At that moment the possibilities are overwhelming, but you must go down to earth and start placing some boundaries here and there. Once you know which kind of public the game is focusing on, […]

1 million game plays

We are not millionaire yet but one of our games has made it to the top. It’s been played one million times. The average play time for this game is 10 minutes. If we do some calculations we’ll see that altogether we have contributed to mankind with 19 years of accumulated make up fun. That’s […]

Too innovative? Brand it!

We’ve been working over the past weeks on a contract involving a serie of make up games. Our expectations were high because these games implement a more realistic approach. The release of the first game couldn’t be more disappointing. It got a bad rating. So many hours trying to improve the genre and our customer […]

Collaboration with BoomBang!

We are very glad to announce that we are collaborating with BoomBang, a great virtual world for the youngsters. Currently, we are developing a frantic new game for them. BoomBang is a virtual world with over seven years of history, so it’s kind of a veteran on its industry. During this time, kids around the […]

Gamelab conference

Once again, our city holds a new event on gaming: Gamelab 2011. I guess you could say that we’re lucky guys… This time, we’ll be honored with several big fishes of the gaming industry: American McGee, Trip Hawkins, Cliff Bleszinski, our beloved Daniel Sanchez-Crespo and… rumbling fanfare… a demigod called Hideo Kojima. So seek us […]

Spike: hidden fun in Spacebar

It’s a recurring habit to try to make things more ellaborated and complex in the pursuit for quality. We tend to add features to enhance gameplay trying to create a memorable experience, but sometimes, the opposite way works far better to achieve that. It’s well known that when your constraints are tight, you seek for […]