Entries by Javi Sanz

Using Trello in game development

As game development technology evolves, so do work methodologies. One of the up and coming ways of organizing work, used by an ever increasing number of studios, is scrum. Scrum is an agile development method that allows for quick iteration and offers great adaptability to suit the needs of the project or any sudden setbacks. […]

Ура! Ура! Social Foot Chinko has been launched!

We are proud to announce that a social version of Foot Chinko has been released this week on Vk, the Russian equivalent of Facebook. It’s our first game with social features and we’ve developed it for a cool Russian company called ComonGames. We’ve gathered valuable experiences with the server side of the game. Social Foot Chinko represents […]

Working on our first pixel art game

Right now we are involved on the production of an addictive mini game in pixel art. Creating Foot Chinko took really long for our standards, almost 3 exhausting months. This time our goal is to develop a more agile game and why not? A bit crazier. Hopefully we won’t deceive our fans, this new title […]

Stepping up performance with TexturePacker

Companies are always thriving in order to step up their performance, and every little bit helps. In fact, we are no different. Thus, we like to pick up proper tools, matching to our needs. And our last decision was to implement TexturePacker. TexturePacker is a spritesheet building software. And the best at it, if you […]

Foot Chinko: level design and game flow

Foot Chinko, our casual approach to football (soccer) games, has the biggest amount of levels ever seen on a Ravalmatic game (+90 levels). Editing them was a major effort per se, but then, arranging them properly wasn’t either a simple task. Without no particular literature about this specific stuff, here’s how we figured we could […]

Producing game soundtracks

In this article we’ll cover the producing of game soundtracks and how to guide composers so their tracks fit your game and communicate important aspects. In this occasion, Daniel Ara, helped us to create the OST of Pocahontas Slots, a light casual approach to slot machines with an indian flavour. At this early stage you […]

Stories can also be told by level menus

We develop casual games, which in narrative terms means that, generally, stories tend to be overlooked in our field: Some odd pigs stole your eggs and you immolate your people (birds) to erase their kind. Someone leaves a hungry critter at your doorstep and you feed it a la “Home Alone”. You use a machine-gun […]

Pocahontas Slots features

<div style=”clear: both; text-align: center;”> <div style=”text-align: left;”><a href=”http://footchinko.com/wordpress/game/pocahontas-slots/”>Pocahontas Slots</a> license is now available. Watch the video to see the features of the game or play it <a href=”http://coldcherry.com/test/PS/” target=”_blank” rel=”nofollow noopener”>here</a>.</div> <div style=”text-align: left;”>Just drop a line at info[at]ravalmatic if you think it may look cool on your website.</div> </div>  

Pocahontas Slots an HTML5 game about love, freedom and golden coins

We are about to release Pocahontas Slots, a HTML5 slots machine available for non exclusive licensing. The game mechanism itself is not particularly complicated, but instead, lots of work came from the visual effects tweaking and final polishing. You’ll certainly notice that once you play the game, specially if you are familiar with the current state of HTML5 […]