One of our last published games is a great example of advergaming’s potential. We would like to take this opportunity to speak about our project and introduce a topic we’ll be glad to cover in the future. Some people might consider this game as a plain example of advergaming. At first sight you could think that Adesso is looking for some visibility in the field […]
About Javi Sanz
Art Director in Ravalmatic. I have a serious attraction for bald characters and so I love to crowd our games with baldies.
Entries by Javi Sanz
Today we would like to introduce you to our latest licensable HTML5 game, Algerian Solitaire. This exotic card game takes us to the dreamlike setting of the Sahara desert. It will also help us as an excuse to cover the interesting topic of the theme in solitaire games.
We’ve been implementing Git for quite a while on our HTML5 games projects and we love its code management possibilities and its collaborative features. Using Git with the command line is too hard for us, that’s why we need a client. Until recently we were using SourceTree. SourceTree is a great product and it’s free, however there […]
We are happy to announce we are working on a new Foot Chinko chapter. It’s been a long time since the original game was launched and we were excited about the possibility of developing a new Foot Chinko game. During this time it seems that our little creature has been growing in popularity. Although the game […]
We’ve been using an html5 game engine called Phaser for over a year. It’s open source and was created by a photon storm.Our experiences with Phaser have been fantastic. We’ve tried several frameworks but found Phaser the best game engine to develop our games from the usability and performance points of view.Now Richard Davey, […]
RavalMatic has broken the embargo imposed to Russia by the USA and sold its most strategic game to Comon Games, a courageous Russian company. The negotiations were conducted with maximum secrecy in Viena by one of our agents and high level officials of Comon Games. Once the deal was completed, we inserted an usb memory in a […]
Our latest game is here. After the success of FootChinko any other studio would have done a sequel, but we decided to produce bananamania, surrealism in its pure state. Hopefully players like it. We don’t know if it’s a good game, as players have to decide on that. But one thing is for sure: it’s […]
As game development technology evolves, so do work methodologies. One of the up and coming ways of organizing work, used by an ever increasing number of studios, is scrum. Scrum is an agile development method that allows for quick iteration and offers great adaptability to suit the needs of the project or any sudden setbacks. […]