Those are some screen captures of the game currently under developement at our workshop. We are looking forward to publishing it to test our theory about how sense of humour can improve the performance of a game. Can funny elements make a game more appealing and played?
The type of game we were asked to replicate was somehow a dull starting point. We wanted to enrich its gameplay without changing the original concept by adding funny elements and weird characters like a frog riding on a toxic cloud.
We'll keep you informed!

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